Megaman X Rom Hacks

  1. Mega Man 5 - Maverick Revenge 2 Mega Man 5 - Mega Mario Mega Man 5 - Powered Down 2 Mega Man 5 - Powered Down Mega Man 5 - Protoman Mega Man 5 - Ridley X Hack 2 Mega Man 5 - Ridley X Hack 3 Mega Man 5 - Ridley X Hack Mega Man 5 - Time Attack Mega Man 5 - Vortex Mega Man 5 - Wily´s Dream Space Mega Man 5-7 Mega Man 6 - Cray 5.
  2. Mega Man Ultra is a ROM hack for the game Mega Man 2 that was developed between 2005-2006 and released on 2006 as an addition to the game.
Hacks

Megaman Games has all the best Megaman games available to play online. The iconic character Megaman has been a favorite of gamers for generations now. The simple, tried and true formula of defeating 8 robot masters, collecting their weapons, and defeating a final enemy never seems to grow old no matter how many different ways you play it. And this website has plenty of Megaman versions. Mega Man X is the first game of the second mega man series which debuted on the Super Nintendo. It is very similar to the original series, but with the addition of improved 16-bit era graphics, a more rock and roll inspired soundtrack, and new game play elements.

Megaman X Remix is a collection of patches for Megaman X that work together to provide a streamlined experience for veterans of the series. It is a series of small changes that allow you to approach the game in a new way.

mmxcapsuleremix.ips

Compiled By: PowerPanda

Mega Man X Rom Hacks Zero

    Contains all of the patches listed below

Megaman Rom Hacks Download

hadouken.ips

Megaman X4 Rom Hack

Created By: DarkSamus993, PowerPanda

    This patch will grant the Hadouken the 1st time you reach the end of Armored Armadillo’s stage with all upgrades, weapons, and subtanks, rather than the 5th time. In addition, two upgrades have been made to the Hadouken itself.

    1. The Hadouken can hit an enemy during I-frames, since the game will often fire a single pellet shot before launching the Hadouken.

    2. The Hadouken works on WolfSigma (the final boss). This was included in the PSP remake Maverick Hunter X. The room layout in the SNES version makes it significantly harder to pull off though.

zerobuster.ips

Created By: Justin3009, PowerPanda

    Zero will not give you the Zero Buster after the fight with Vile. The only way to obtain the Buster Upgrade is to find the capsule.

wolfsigma.ips

Created By: PowerPanda

Special Thanks to: RainPoncho, DarkSamus993

    This patch changes the damage output on WolfSigma (the final boss). In the original game, he could only be damaged by Buster Charge Lv3 (1 dmg) and Rolling Shield (2 dmg). Since it is now possible to do a no-upgrades run, WolfSigma now takes 1 dmg from Charge Shot Lv2, 2 dmg from Charge Shot Lv3, and 3 damage from Rolling Shield. This makes the boss slightly easier, and more in line with the difficulty of the rest of the game.

stageedits.ips

Created By: PowerPanda Using the “Mega ED X” software coded by Xeeynamo

    This is a more extensive patch that makes 4 major changes and 2 minor changes to the stage layout. The major changes affect how you obtain upgrades, while the minor changes simply streamline two levels.
    MAJOR CHANGES

    1. Chill Penguin - The Leg Capsule is skippable. See the FAQ for an explanation of the slightly odd level layout.

    2. Flame Mammoth - The Helmet Upgrade is no longer needed to access the X-buster upgrade. The ceiling has been shifted 2 blocks to the right and 1 block down to make it easier to access.

    3. Flame Mammoth - The Helmet Upgrade is now required for breaking the blocks in front of the subtank. Previously, the player could use either the Helmet OR the Boots to obtain this.

    4. Armored Armadillo - The Helmet Upgrade is required for obtaining the heart tank.

    MINOR CHANGES

    1. Chill Penguin - One platform has been extended by 2 blocks so the spiked wheel enemies do not drop down on your head before you can see them.

    2. Spark Mandrill - A ladder has been added in the first section so that you do not need to backtrack after obtaining the subtank.

airdashwalljump.ips

Created By: Justin3009

Edited for Compatibility By: PowerPanda

    These patches start X with his normal dash. The dash boots capsule, in turn, grants the air dash seen in Mega Man X2 and beyond. In addition, the player no longer needs to jump and dash at the same time to dash jump off of a wall. They can hold the dash button down and then press jump. Original Patch can be found here: http://www.romhacking.net/hacks/4390/

This is a complete hack for Mega Man II from a previously unfinished version by DragonEye Studios. The abandoned version had some great ideas and lots of potential, but was littered with bugs, poor layouts, and enemy spams. So the purpose of this project was to refine the problematic areas and complete the hack so that the player can play all the way to the end and finish the game.

Mega Man II has always been my favorite of the series, and seeing so many great hacks with amazing potential go unfinished is disheartening. Now that I’ve learned how to hack, it is my goal to try and complete the many abandoned hacks so that every Mega Man II fan out there can finally enjoy them…starting with Mega Man Wily’s Conquest 2 - Hyper Edition Turbo!

Comments and suggestions are welcomed! :)